![]() Player) based on strategy, not levels - Tactics have value in EVE Online. Because the EVE universe is persistent, your skills increase even while you're offline. Liberating advancement - Never "grind" for a skill again. Eve online incursion groups for free#Play for FREE – You can buy game time with in-game money you earn while playing. Play with over 50.000 players at the same time on one server! Play on one server - EVE Online is a leader in online gaming technology, hosting hundreds of thousands of players in the same persistent universe. Again just comment or email me.Your Community Admins (Feel Free to ask if any questions) Eve online incursion groups trial#If you don’t have an EVE account, I’m more than happy to send a 21-day trial invite, and split the PLEX-related profit if you decide to sign up. More ISK = more/better ship = more options = more fun.ĮVE-related blog post notice: If you would like to join us, comment here or shoot me an email. With our member having some ISK, they can afford a BC loss in a WH, which also allows us to get everyone familiar in that area for when we do make our move, or gives them the resources to lose some ships on PvP roams. And not only do our members now have access to a nice ISK source, our Corp (through taxes) is also progressing towards our goal of 2b ISK for a WH POS. And even worse, they will sit around waiting for that last over-powered member rather than just go with someone ‘good enough’ and get started.īut all of that nonsense does not apply when you do an in-corp run of course, and our performance was also aided by vent and the lack of shrooms (maybe?). People don’t want to ‘work’, so if you can over-gear or over-power something, people will do it. It’s silly, but then again that’s what PUG culture often is. Yet much like in WoW with the old gearscore PUG stuff, PUG Incursion fleets would never invite our newer guys in battlecruisers, and I’m sure more than a few EVE pilots consider Incursions off-limits until they can fly a fully T2 fitted battleship, if not a faction ship. While clearing out an MCO in eight minutes is not a world record, it’s not “too slow to bother”, and while we can’t come close to competing with a shiny fleet for sites, as last night showed, we don’t need to. Is this the fleet I’d like to bring in every time? No, of course we want to improve and get into better ships with better fits. Most ships were a mix of T2 and meta 4 fits, with very minimal use of faction items. Our fleet consisted of two battleships (my Rokh and a Hyperion), two Basilisks, a Drake, four Hurricanes, and a Sleipnir. ![]() In our fleet we had a 5 week pilot, two 6 week pilots, and a few others not much older. Our overall success confirmed something I suspected before going in: Incursion difficulty and the ‘required’ ships for it are vastly inflated. We also got fairly lucky with the drop, as most of the expensive modules survived on the wreck, and thanks to both pilots quickly buying and refitting, we cleaned out that site and recovered the wrecks before another fleet came by. Our second logi quickly went down right after, but everyone else managed to warp away. The only real setback of the night happened during our second site, when one of our logi got heavy agro and was unable to tank the incoming fire (not all of his resists were up, noob). The rest of the night we had no competition once we warped in. Only once, ironically on our very first site, did we get pushed out by a shiny fleet. We had ten pilots, including two logi, and knocked out eight or nine Vanguard sites (all MCOs) in around two hours. Last night INQ-E ran our first Incursion night, and it went very well. ![]()
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